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Xbox cuts 3,200 employees—roughly 20% of staff—as part of Microsoft restructuring

Microsoft will cut approximately 3,200 jobs in its Xbox division—roughly 20% of its workforce—over the coming year. This is part of a major restructuring aimed at reviving growth in the company's troubled gaming business. The cuts were reported by Bloomberg journalist Jason Schreier.

AI-processed from Bloomberg Tech; edited by Hamidun News
Xbox cuts 3,200 employees—roughly 20% of staff—as part of Microsoft restructuring
Source: Bloomberg Tech. Collage: Hamidun News.
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Microsoft announced a reduction of approximately 3,200 jobs in the Xbox division — roughly 20% of the gaming business workforce — over the next year; the cuts will be part of a large-scale reorganization intended to restore growth to the company's troubled gaming segment.

How Many People Are Losing Jobs

  • Cuts will affect approximately 3,200 Xbox employees
  • This represents roughly 20% of Microsoft's gaming division workforce
  • Layoffs will be spread over the next year rather than happening all at once
  • The reorganization was reported by journalist Jason Schreier on Bloomberg Open Interest

Why Xbox Is Undergoing Reorganization

Microsoft's official rationale is the desire to stimulate growth in the gaming division, which has struggled in recent years. The company has been shifting emphasis for several years away from console sales and gaming hardware toward subscription and cloud services — primarily Xbox Game Pass — as well as releasing games across multiple platforms, including PlayStation and mobile devices. This is not the first wave of cuts in Microsoft's gaming division in recent years: the company has already conducted layoffs in Xbox and studios following the major 69 billion dollar acquisition of publisher Activision Blizzard, which closed in 2023.

What's Happening in the Gaming Industry Overall

The gaming industry as a whole has been experiencing waves of layoffs for several years — major publishers and studios worldwide are reducing their workforce amid rising costs for developing AAA games, slowing console sales, and a shift in audiences toward mobile and live-service games. Against this backdrop, Microsoft's decision stands out primarily for its scale: the reduction affects nearly one-fifth of the entire Xbox division's workforce.

What This Means

The scale of the cuts — nearly one-fifth of the workforce — shows that even one of the world's largest technology companies does not consider its current gaming business model sustainable as it stands and is betting on a more compact structure with an emphasis on services and multiplatform presence rather than console hardware.

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